5. Misc & Misused


Loose Terms


Dimensions

What does it mean when we say that an audio experience is 1D, 2D, or 3D? The interchangeable use of word ‘dimensions’ to refer to different things can be confusing, especially when the concept being referred to usually has its own name.

One way we’ve heard ‘‘dimensions’’ expressed is to illustrate the difference between mono, stereo, and spatialised or binauralised audio, where 1D refers to mono, 2D refers to stereo, and 3D refers to spatial audio. Perhaps you’ve even hear 4D, which likely either refers to time or spatial audio in 6DoF (your sensors detect depth / forward, backwards, and side-to-side motion). This relates to #DegreesOfFreedom and #DynamicSpatialAudio.

The word ‘Dimensions’ has also been used to express when height information is included in audio spatialisation. For example, we’ve heard spatialised audio that only take yaw and pitch into account expressed as 2D spatial audio, which would therefore mean that spatialised audio with yaw, pitch and roll is 3D spatial audio.

Video games and any other experience created in a video game engine will likely use game-object based audio. Though the industry evolves quickly, this is still the most straightforward way people work with audio in video games. Video game engines such as Unity or Unreal can be created in 3D or 2D.

In case it hasn’t already been made clear, using dimensions to express spatial affordances is very confusing, so we recommend staying away from these terms.

Synonyms :

3D Audio

3D audio as a term that can often be found used very broadly and sometimes incorrectly in marketing materials. This raises some questions about market intelligence and can lead to issues where specific features or even projects are misunderstood technologically by consumers due to the varying level of expectations thrown around for the terms such as “3D Audio” or even “Spatial Audio”.

3D Audio has been used as a term to describe any of the following:

  • headtracking and interactive spatial audio
  • headlocked room modeling processed audio
  • HRTF specific processed audio (headlocked)
  • HRTF processing for object audio (headtracking)
  • Binaural effect processed headlocked stereo (similar to non-technical terms like 8D or 8D Audio)
  • Binaural recorded headlocked stereo audio
  • Roomscale game object audio processing
  • Roomscale spatial pre-rendered audio processing

As the list grows it is becoming more clear that when someone refers to 3D Audio or Spatial Audio it can really mean anything, leading to miscommunications and pain points for both creatives and consumers. We believe the term ‘3D Audio’ should be reserved for only cases where there is end-user or listener interactivity such as:

  • headtracking and interactive spatial audio
  • HRTF processing for object audio (headtracking)
  • Roomscale game object audio processing
  • Roomscale spatial pre-rendered audio processing
Synonyms : Headtracked, Headlocked, HRTF

Metaverse

This is another term we often see thrown around alongside various spatial audio terms. As of 2022 it refers to a concept of aggregating virtual worlds and game environments as a new social platform to varying degrees, as it comes to spatial audio it is nothing different than what has existed for decades around creating either realistic or creatively interesting interactive audio and the raising demand for better audio production or rendering from the game, art or entertainment industries. Any concept that would exist in a “metaverse project” in terms of audio would also exist elsewhere and for those reasons its easier to separate these terms as they have no direct correlation.

Synonyms :