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Spatial Audio Glossary

Mach1 Research Blog

DIRECTORY

Mach1 Research Blog

  • Spatial Audio Glossary ▼
    • 1. General Terms
    • 2. Mixing Terms
    • 3. Technical Terms
    • 4. Existing Forms of Spatial Audio
    • 5. Misc & Misused
  • Research Posts ▶
  • Tutorials ▶
  • Musings & Deification ▶

RESOURCES

Mach1 Website

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CONTRIBUTE

GitHub Repository

Table of Contents

  • General Terms
    • Spatial Audio
    • HRTFs
    • Binaural
    • Spatial Audio Perception Terms

  • Mixing Terms
    • Common Workflow Terms
    • Processing Effect Terms
    • Spatial Mix Dimensions
    • Spatial Mixing Types
    • Channel-based Soundfields
    • Object-based Soundfields
    • Scene-based / Ambisonic Soundfields

  • Technical Terms
    • Degrees of Freedom (DOF)
    • Inputs & Outputs
    • Describing Rotations
    • Spatial Audio: Common Issues
    • Additional Technologies
    • Technical Descriptions

  • Existing Formats
    Spatial Audio Formats:
    • Mach1 Spatial
    • Ambisonics
    • Facebook360
    • Dolby Atmos
    • Sony 360 Reality
    • Surround
    Runtime Spatial Audio Implementations:
    • Apple Spatial Audio
    • Game Engine Object Audio
    • Atmoky
    • High Fidelity Spatial Audio
    • THX

  • Misc
    • Loose Terms

Contributions:

If you are interested in editing or adding a post please create a Pull Request or by reaching out directly. Please visit the repository page to learn more: https://github.com/Mach1Studios/m1-research-blog/


Contributors:

Dylan Marcus
Aïli Arakida Niimura
Matthew Bosch

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